Jump to content

VoiceEnter: Difference between revisions

From ModEnc²
en>Starkku
mNo edit summary
m 4 revisions imported
 
(One intermediate revision by one other user not shown)
Line 8: Line 8:
|ra2=yes
|ra2=yes
}}
}}
Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead). If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead.


Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead). If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead.
==Note==
*Not working when entering '''Grinder'''
*When released (comes out) from a transport vehicle This sound will work too.


=See also=
=See also=
* {{f|VoiceCapture|link}}
* {{f|VoiceCapture|link}}
* {{f|VoiceSpecialAttack|link}}
* {{f|VoiceSpecialAttack|link}}

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VoiceEnter
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where VoiceCapture or VoiceSpecialAttack is used instead). If this value is not set or it is invalid, VoiceMove is used instead.

Note

  • Not working when entering Grinder
  • When released (comes out) from a transport vehicle This sound will work too.

See also