VoiceEnter: Difference between revisions
Appearance
en>Starkku mNo edit summary |
m 4 revisions imported |
||
| (One intermediate revision by one other user not shown) | |||
| Line 8: | Line 8: | ||
|ra2=yes | |ra2=yes | ||
}} | }} | ||
Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead). If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead. | |||
==Note== | |||
*Not working when entering '''Grinder''' | |||
*When released (comes out) from a transport vehicle This sound will work too. | |||
=See also= | =See also= | ||
* {{f|VoiceCapture|link}} | * {{f|VoiceCapture|link}} | ||
* {{f|VoiceSpecialAttack|link}} | * {{f|VoiceSpecialAttack|link}} | ||
Latest revision as of 22:11, 31 March 2025
|
|
|
|
|
|
| Flag: | VoiceEnter |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sound Entries) |
| Default: | <none> |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where VoiceCapture or VoiceSpecialAttack is used instead). If this value is not set or it is invalid, VoiceMove is used instead.
Note
- Not working when entering Grinder
- When released (comes out) from a transport vehicle This sound will work too.





