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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to make when this InfantryType is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a CreateSound=.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|InfantryTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Specifies the sound to make when this [[InfantryTypes]] is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a {{f|CreateSound||link}}.
 
==See Also==
[[AmbientSound]]<br>
[[ReadySounds]]<br>
[[GuardSounds]]<br>
[[Idle1Sounds]]<br>
[[Idle2Sounds]]<br>

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VoiceComment
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: InfantryTypes


Specifies the sound to make when this InfantryTypes is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a CreateSound=.

See Also

AmbientSound
ReadySounds
GuardSounds
Idle1Sounds
Idle2Sounds