VoiceComment: Difference between revisions
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{{ | {{Flag | ||
Specifies the sound to make when this | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (names of [[Sound]]s) | |||
|default=none | |||
|types={{categ|InfantryTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the sound to make when this [[InfantryTypes]] is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a {{f|CreateSound||link}}. | |||
==See Also== | |||
[[AmbientSound]]<br> | |||
[[ReadySounds]]<br> | |||
[[GuardSounds]]<br> | |||
[[Idle1Sounds]]<br> | |||
[[Idle2Sounds]]<br> | |||
Latest revision as of 22:11, 31 March 2025
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| Flag: | VoiceComment |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | InfantryTypes |
Specifies the sound to make when this InfantryTypes is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a CreateSound=.
See Also
AmbientSound
ReadySounds
GuardSounds
Idle1Sounds
Idle2Sounds





