Jump to content

VeinholeWarhead: Difference between revisions

From ModEnc²
en>Testid123
mNo edit summary
m 5 revisions imported
 
(2 intermediate revisions by one other user not shown)
Line 4: Line 4:
|values={{values|boolean}}
|values={{values|boolean}}
|default=false
|default=false
|types={{Categ|Warhead|Warheads}}
|types={{Categ|CombatDamage}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|hp=yes
|ets=yes
|ets=yes
|ra2=yes
|ra2=yes

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VeinholeWarhead
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: CombatDamage

Logic related to VeinholeWarhead, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This specifies the warhead used by the Veinhole Monsters veins and must be specified in the [Warheads] section and be defined as per all other warheads.

Note