UseTurretShadow: Difference between revisions
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{{flag | {{flag | ||
|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
|values={{ | |values={{Values|boolean}} | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
|default=no | |default=no | ||
|games | |games | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
|tsobsolete=yes | |||
}} | |||
Based on its description in {{ini|art}}, this flag would have enabled the use of [[turret]] shadow frames on a vehicle object [[shape|shape]]. Unfortunately, this logic is defunct and the flag does nothing. | |||
If the vehicle shape has turret frames, the game expects the respective shadow frames to be present, but those frames are not actually drawn in-game. | |||
Latest revision as of 22:11, 31 March 2025
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| Flag: | UseTurretShadow |
| File(s): | Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | VehicleTypes |
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Based on its description in art(md).ini, this flag would have enabled the use of turret shadow frames on a vehicle object shape. Unfortunately, this logic is defunct and the flag does nothing.
If the vehicle shape has turret frames, the game expects the respective shadow frames to be present, but those frames are not actually drawn in-game.





