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{{Flag
{{Flag
|values={{Values|floats}}
|values={{Values|floats}}
||default=1.0
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|yr=yes
|yr=yes
|rp=yes
|rp=yes
}}
}}
{{f|UnitsCostBonus}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the [[BuildingTypes]] for which this flag is set. That BuildingType must also have {{f|FactoryPlant|yes|link}} set for the multiplier to take effect.


{{TTL|{{PAGENAME}}}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the BuildingType for which this flag is set. That BuildingType must also have {{TTL|FactoryPlant|yes}} set for the multiplier to take effect.
==Footnotes==
{{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}}
==See Also==
[[InfantryCostBonus]]
 
[[AircraftCostBonus]]
 
[[BuildingsCostBonus]]


==Footnotes==
[[DefensesCostBonus]]
{{fn|1|Adjusted cost is the {{TTL|Cost}} of the unit after all other multipliers.}}

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: UnitsCostBonus
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: BuildingTypes


UnitsCostBonus specifies a multiplier to the adjusted cost1 of VehicleTypes for the player that controls the BuildingTypes for which this flag is set. That BuildingType must also have FactoryPlant=yes set for the multiplier to take effect.

Footnotes

1 Adjusted cost is the Cost of the unit after all other multipliers.

See Also

InfantryCostBonus

AircraftCostBonus

BuildingsCostBonus

DefensesCostBonus