UndeploySound: Difference between revisions
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{{ | {{Flag | ||
Specifies the sound to make when this object undeploys. Should be set to a valid entry from SOUND.INI. Appears not to work on BuildingTypes which can undeploy, you should use the PackupSound | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (names of [[Sound]]s) | |||
|default=none | |||
|types={{categ|InfantryTypes}},{{categ|VehicleTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the sound to make when this object undeploys. Should be set to a valid entry from SOUND.INI. Appears not to work on [[BuildingTypes]] which can undeploy, you should use the {{f|PackupSound||link}} statement instead for those.<br> | |||
For [[VehicleTypes]] this tag will only work if used with the tag {{f|IsSimpleDeployer|yes|link}} | |||
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NOTE: in Yuri's Revenge, none of those methods work - you can however use {{f|DeploySound||link}} for such an object which can redeploy, and this sound will be used when it undeploys. | |||
Latest revision as of 22:11, 31 March 2025
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| Flag: | UndeploySound |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | InfantryTypes,VehicleTypes |
Specifies the sound to make when this object undeploys. Should be set to a valid entry from SOUND.INI. Appears not to work on BuildingTypes which can undeploy, you should use the PackupSound= statement instead for those.
For VehicleTypes this tag will only work if used with the tag IsSimpleDeployer=yes
NOTE: in Yuri's Revenge, none of those methods work - you can however use DeploySound= for such an object which can redeploy, and this sound will be used when it undeploys.





