TurretSpins: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=booleans | |||
|default=no | |||
|types={{Categ|VehicleTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If set to yes, the turret of this VehicleType will continuously spin around. The unit will therefore only attack other units when the turret allows it to (points in the right direction or the weapon is {{f|OmniFire|yes|link}}). | |||
Latest revision as of 22:11, 31 March 2025
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| Flag: | TurretSpins |
| File(s): | Rules(md).ini |
| Values: | booleans |
| Default: | no |
| Applicable to: | VehicleTypes |
If set to yes, the turret of this VehicleType will continuously spin around. The unit will therefore only attack other units when the turret allows it to (points in the right direction or the weapon is OmniFire=yes).





