Jump to content

TurretSpins: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 3 revisions imported
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if the turret on this object continually spins in a full circle (spinning is anti-clockwise).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=booleans
|default=no
|types={{Categ|VehicleTypes}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
If set to yes, the turret of this VehicleType will continuously spin around. The unit will therefore only attack other units when the turret allows it to (points in the right direction or the weapon is {{f|OmniFire|yes|link}}).

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TurretSpins
File(s): Rules(md).ini
Values: booleans
Default: no
Applicable to: VehicleTypes


If set to yes, the turret of this VehicleType will continuously spin around. The unit will therefore only attack other units when the turret allows it to (points in the right direction or the weapon is OmniFire=yes).