TotalAITeamCap: Difference between revisions
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The total number of team types the AI will aspire to have at any one time to assign to specific missions. These are in addition to general unit creation and 'pool' teams which may be created by the relevant Action | |values={{values|intlist|integers, one for each Difficulty level}} | ||
|default=0,0,0 | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
The total number of team types the AI will aspire to have at any one time to assign to specific missions. These are in addition to general unit creation and ''' 'pool' ''' teams which may be created by the relevant {{f|Action||link}} in a map file. Listed by difficulty level,'''Brutal''','''Medium''','''Easy'''. | |||
Latest revision as of 22:09, 31 March 2025
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| Flag: | TotalAITeamCap |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of integers. (Limited to: integers, one for each Difficulty level) |
| Default: | 0,0,0 |
| Applicable to: | General |
The total number of team types the AI will aspire to have at any one time to assign to specific missions. These are in addition to general unit creation and 'pool' teams which may be created by the relevant Action= in a map file. Listed by difficulty level,Brutal,Medium,Easy.





