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TotalAITeamCap: Difference between revisions

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{{DeeZireInclusion}}<br />
{{flag
The total number of team types the AI will aspire to have at any one time to assign to specific missions. These are in addition to general unit creation and 'pool' teams which may be created by the relevant Action= in a map file. Listed by difficulty level, Brutal, Medium, Easy.
|values={{values|intlist|integers, one for each Difficulty level}}
|default=0,0,0
|types={{Categ|General}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
The total number of team types the AI will aspire to have at any one time to assign to specific missions. These are in addition to general unit creation and ''' 'pool' ''' teams which may be created by the relevant {{f|Action||link}} in a map file. Listed by difficulty level,'''Brutal''','''Medium''','''Easy'''.

Latest revision as of 22:09, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TotalAITeamCap
File(s): rules(md).ini
Values: Comma-separated list of integers. (Limited to: integers, one for each Difficulty level)
Default: 0,0,0
Applicable to: General


The total number of team types the AI will aspire to have at any one time to assign to specific missions. These are in addition to general unit creation and 'pool' teams which may be created by the relevant Action= in a map file. Listed by difficulty level,Brutal,Medium,Easy.