TooBigToFitUnderBridge: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Specifies whether this unit is forbidden from parking under a bridge. Attempting to park such a unit under a bridge will automatically move it away. | Specifies whether this unit is forbidden from parking under a bridge. Attempting to park such a unit under a bridge will automatically move it away. | ||
{{ | {{NeedsTesting}} | ||
*Parking such a unit under a destroyed bridge will prevent the bridge from being repaired. | *Parking such a unit under a destroyed bridge will prevent the bridge from being repaired. | ||
**DLPH lacks this, needs to be tested if preventing bridge repairs is a function of this flag or simply any VehicleType. | **DLPH lacks this, needs to be tested if preventing bridge repairs is a function of this flag or simply any VehicleType. | ||
*Seems to work just fine on both voxel and SHP units. | *Seems to work just fine on both voxel and SHP units. | ||
**DZ note says it "''should only be used on voxel units''", however SQD has this and apparently works. | **DZ note says it "''should only be used on voxel units''", however SQD has this and apparently works. | ||
Latest revision as of 22:09, 31 March 2025
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| Flag: | TooBigToFitUnderBridge |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | VehicleTypes |
Specifies whether this unit is forbidden from parking under a bridge. Attempting to park such a unit under a bridge will automatically move it away.
- Parking such a unit under a destroyed bridge will prevent the bridge from being repaired.
- DLPH lacks this, needs to be tested if preventing bridge repairs is a function of this flag or simply any VehicleType.
- Seems to work just fine on both voxel and SHP units.
- DZ note says it "should only be used on voxel units", however SQD has this and apparently works.






