ToProtect: Difference between revisions
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|values={{Values|bool}} | |values={{Values|bool}} | ||
|default=no | |default=no | ||
|types={{ | |types={{CatAllTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|hp=yes | |hp=yes | ||
| | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not the AI will quickly prioritize defense of this object when it comes under attack. Applies only to AI controlled units and is used mainly for Ore miners. | Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not the AI will quickly prioritize defense of this object when it comes under attack. Applies only to AI controlled units and is used mainly for Ore miners. | ||
Latest revision as of 22:09, 31 March 2025
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| Flag: | ToProtect |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Can be set to 'yes' or 'no' and determines whether or not the AI will quickly prioritize defense of this object when it comes under attack. Applies only to AI controlled units and is used mainly for Ore miners.





