TargetSpecialThreatCoefficientDefault: Difference between revisions
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Latest revision as of 22:06, 31 March 2025
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| Flag: | TargetSpecialThreatCoefficientDefault |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Coefficient applied to an object which has SpecialThreatRating=1 set when considering engaging an eligible target. This is used to make 'super powerful' objects attempt to destroy their targets without considering the consequences either to itself or others. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0).





