Super Weapon Lighting: Difference between revisions
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Latest revision as of 22:06, 31 March 2025
Super Weapon Lighting
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| Flag: | Super Weapon Lighting |
| File(s): | Rules(md).ini |
| Values: | ? |
| Special Values: | -1 |
| Default: | ? |
| Applicable to: | SuperWeaponTypes |
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The three major super weapons allow for a temporary change of lighting. You can change any of these values without having to change the others, too. If you want to use the scenario's respective default value, use -1 for ambient or colors.
Light.Enabled= (boolean): Whether the lighting gets respected or not. Currently only the primary super weapons support lighting changes.
Light.Ambient= (int): The brightness of the environment. Too high values will cause a slow-down.
Light.Red= (int): The red component of the lighting.
Light.Green= (int): The green component of the lighting.
Light.Blue= (int): The blue component of the lighting.





