Jump to content

SpecialThreatValue: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 3 revisions imported
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{flag
Can be set to '0' or '1' and determines if this unit over-rides the default threat evaluation logic when the AI makes an assessment of potential threats to itself, or when evaluating potential targets for attack. If you set this to '1', you must also set ThreatPosed=0, or the special logic does not apply as the ThreatPosed= will take precedence.
|values={{values|float}}
|types={{categ|Technoes}}
|default=0.0
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Determines the "special" threat value that this object poses, which should indicate the threat posed by this unit that is not obvious from observing the {{f|Strength|link}} and weapons' {{f|Damage|link}}, such as Mind Control ability or teleportation. For more information, see [[The Threat System]].

Latest revision as of 22:05, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SpecialThreatValue
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Determines the "special" threat value that this object poses, which should indicate the threat posed by this unit that is not obvious from observing the Strength and weapons' Damage, such as Mind Control ability or teleportation. For more information, see The Threat System.