Spawned: Difference between revisions
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en>TAK02 Spawned=yes appears to make planes "tilt" at turns. Exceptions:MislTypes? |
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|InfantryTypes}},{{categ|VehicleTypes}},{{categ|AircraftTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has {{f|Spawner|yes|link}} set and/or by a unit set to '''Spawn=''' this object) and therefore is not player controllable'''(Yes and it doesn't work against AI)'''. | |||
'''Editor's note:''' | |||
This has no impact on "tilting" when turning. That'd be [[PitchAngle]] and [[PitchSpeed]]. | |||
Latest revision as of 22:05, 31 March 2025
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| Flag: | Spawned |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | InfantryTypes,VehicleTypes,AircraftTypes |
Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable(Yes and it doesn't work against AI).
Editor's note: This has no impact on "tilting" when turning. That'd be PitchAngle and PitchSpeed.





