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Created page with "{{Flag |values={{Values|string}} |files=Terrain Control INI files |types={{Categ|TileSets}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies the plain-text..."
 
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{{Flag
{{Flag
|values={{Values|string}}
|values={{Values|string}}
|files=[[Terrain Control INI files]]
|files={{Categ|Terrain Control INI}}
|types={{Categ|TileSets}}
|types={{Categ|TileSets}}
|ts=yes
|ts=yes
Line 11: Line 11:
}}
}}


Specifies the plain-text name of this [[TileSets|tile set]]. Uniquelly, the game uses this string when linking two objects: tile sets and the list of attached [[animations]]. More spesifically, the animation list section name must be ''exactly'' the same as the parent tileset's {{f|SetName}} value for the animation(s) to work. See this example from [[temperat.ini]]:
Specifies the plain-text name of this [[TileSets|tile set]]. Uniquely, the game uses this string when linking two objects: tile sets and the list of attached [[animations]]. More specifically, the animation list section name must be ''exactly'' the same as the parent tileset's {{f|SetName}} value for the animation(s) to work. See this example from [[temperat.ini]]:


  [TileSet0030]
  [TileSet0030]
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  [Tunnel Floor]
  [Tunnel Floor]
  [[Tile01Anim]]=TUNTOP01
  [[Tile01Anim]]=TUNTOP01
[[Tile01AttachesTo]]=2
  [[Tile02Anim]]=TUNTOP02
  [[Tile02Anim]]=TUNTOP02
  ...
  ...
<small style="font-size:90%;">(only the relevant flags were included)</small>
<small style="font-size:90%;">(only the relevant flags were included)</small>

Latest revision as of 22:04, 31 March 2025

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Flag: SetName
File(s): Terrain Control INI
Values: Strings: Normal text.
Applicable to: TileSets


Specifies the plain-text name of this tile set. Uniquely, the game uses this string when linking two objects: tile sets and the list of attached animations. More specifically, the animation list section name must be exactly the same as the parent tileset's SetName value for the animation(s) to work. See this example from temperat.ini:

[TileSet0030]
SetName=Tunnel Floor
...
[Tunnel Floor] Tile01Anim=TUNTOP01 Tile01AttachesTo=2 Tile02Anim=TUNTOP02 ...

(only the relevant flags were included)