SetName: Difference between revisions
Appearance
en>Crimsonum Created page with "{{Flag |values={{Values|string}} |files=Terrain Control INI files |types={{Categ|TileSets}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies the plain-text..." |
m 3 revisions imported |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|values={{Values|string}} | |values={{Values|string}} | ||
|files= | |files={{Categ|Terrain Control INI}} | ||
|types={{Categ|TileSets}} | |types={{Categ|TileSets}} | ||
|ts=yes | |ts=yes | ||
| Line 11: | Line 11: | ||
}} | }} | ||
Specifies the plain-text name of this [[TileSets|tile set]]. | Specifies the plain-text name of this [[TileSets|tile set]]. Uniquely, the game uses this string when linking two objects: tile sets and the list of attached [[animations]]. More specifically, the animation list section name must be ''exactly'' the same as the parent tileset's {{f|SetName}} value for the animation(s) to work. See this example from [[temperat.ini]]: | ||
[TileSet0030] | [TileSet0030] | ||
| Line 18: | Line 18: | ||
[Tunnel Floor] | [Tunnel Floor] | ||
[[Tile01Anim]]=TUNTOP01 | [[Tile01Anim]]=TUNTOP01 | ||
[[Tile01AttachesTo]]=2 | |||
[[Tile02Anim]]=TUNTOP02 | [[Tile02Anim]]=TUNTOP02 | ||
... | ... | ||
<small style="font-size:90%;">(only the relevant flags were included)</small> | <small style="font-size:90%;">(only the relevant flags were included)</small> | ||
Latest revision as of 22:04, 31 March 2025
|
|
|
|
|
|
| Flag: | SetName |
| File(s): | Terrain Control INI |
| Values: | Strings: Normal text. |
| Applicable to: | TileSets |
Specifies the plain-text name of this tile set. Uniquely, the game uses this string when linking two objects: tile sets and the list of attached animations. More specifically, the animation list section name must be exactly the same as the parent tileset's SetName value for the animation(s) to work. See this example from temperat.ini:
[TileSet0030] SetName=Tunnel Floor ...
[Tunnel Floor] Tile01Anim=TUNTOP01 Tile01AttachesTo=2 Tile02Anim=TUNTOP02 ...
(only the relevant flags were included)





