ResourceDestination: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|BuildingTypes}} | |||
|yr=yes | |||
}} | |||
Can be set to 'yes' or 'no' and is used for the AI to handle the Slave Miner, as it has to understand what processes Ore to make Credits. This was necessitated to get the game to handle 2 totally different classes of resource gathering objects.<br /> | Can be set to 'yes' or 'no' and is used for the AI to handle the Slave Miner, as it has to understand what processes Ore to make Credits. This was necessitated to get the game to handle 2 totally different classes of resource gathering objects.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
Latest revision as of 22:03, 31 March 2025
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| Flag: | ResourceDestination |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and is used for the AI to handle the Slave Miner, as it has to understand what processes Ore to make Credits. This was necessitated to get the game to handle 2 totally different classes of resource gathering objects.
(Yuri's Revenge Only)





