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Pushy: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit is able to move and fire again after 'pushing' another object. This only applies if the Warhead= on any of its weapons has DirectRocker=yes set. This can be used to restrict the power of the unit, since such a weapon means it can destroy vehicles with one 'shot'.<br />
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{values|Booleans}}
|default=no
|types={{Categ|Warhead|Warheads}}
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this unit is able to move and fire again after ''' 'pushing' ''' another object. This only applies if the {{f|Warhead||link}} on any of its weapons has {{f|DirectRocker|yes|link}} set. This can be used to restrict the power of the unit, since such a weapon means it can destroy vehicles with one 'shot'.<br />
There are no keywords under this heading.<br />
There are no keywords under this heading.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Latest revision as of 22:03, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Pushy
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


Can be set to 'yes' or 'no' and determines whether or not this unit is able to move and fire again after 'pushing' another object. This only applies if the Warhead= on any of its weapons has DirectRocker=yes set. This can be used to restrict the power of the unit, since such a weapon means it can destroy vehicles with one 'shot'.
There are no keywords under this heading.
(Yuri's Revenge Only)