Jump to content

PowerSurplus: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 2 revisions imported
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
The computer players will continue to build structures determined with the BuildPower= statement until it has a surplus of power which is at least equal to this figure.
|files={{Categ|ini=rules}}
|values={{Values|int}}
|types={{Categ|AI}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
|ra=yes
|cs=yes
|am=yes
|tsobsolete=yes
}}
 
Computer players will attempt to build power plants (hardcoded to the building types {{tt|NUKE}} and {{tt|NUK2}} in {{td}}; {{tt|POWR}} and {{tt|APWR}} in {{ra}}) until it has at least this amount of surplus of power and enough surplus credits.
 
== In {{ts}} To {{yr}} ==
Although parsed, this flag does nothing.

Latest revision as of 22:00, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: PowerSurplus
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AI

Logic related to PowerSurplus, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Computer players will attempt to build power plants (hardcoded to the building types NUKE and NUK2 in Tiberian Dawn; POWR and APWR in Red Alert) until it has at least this amount of surplus of power and enough surplus credits.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.