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Parachuted: Difference between revisions

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|yr=yes
|yr=yes
|ares=yes
|ares=yes
|tsobsolete=yes
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{{obsolete|{{ts}} and {{ra2}}. In {{yr}} it can be used with {{ares}}}}
== In {{ra}} ==


Specifies if this projectile should use the {{tt|PARABOMB}} image (a parachute-retarded bomb).
Specifies if this projectile should use the {{tt|PARABOMB}} image (a parachute-retarded bomb).


Has no effect in {{ts}} and later games.
== In {{yr}} with {{ares}} ==
 
Specifies if the animation from {{sl|General|BombParachute}} should be drawn on the projectile.
 
=== Notes ===
 
This is not just a visual effect. The existence of the parachute will have a real impact on the projectile behavior. This is very obvious on a {{f|Vertical|link}} projectile. You need to use {{f|Acceleration|link}} to offset its impact.


== See Also ==
== See Also ==
* [[BombParachute]]
* [[BombParachute]]
* [[Dropping]]
* [[Vertical]]

Latest revision as of 22:00, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Parachuted
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


Logic related to Parachuted, as a whole or in part, is obsolete in Tiberian Sun and Red Alert 2. In Yuri's Revenge it can be used with Ares.

In Red Alert

Specifies if this projectile should use the PARABOMB image (a parachute-retarded bomb).

In Yuri's Revenge with Ares

Specifies if the animation from [General]BombParachute= should be drawn on the projectile.

Notes

This is not just a visual effect. The existence of the parachute will have a real impact on the projectile behavior. This is very obvious on a Vertical projectile. You need to use Acceleration to offset its impact.

See Also