OpportunityFire: Difference between revisions
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{{ | {{Flag | ||
|name= | |||
|files={{Categ|ini=rules}} | |||
|values={{values|bool}} | |||
|special= | |||
|default=no | |||
|extver= | |||
|types={{Categ|VehicleTypes}}, {{Categ|InfantryTypes}}, {{Categ|AircraftTypes}} | |||
|ra2obsolete= | |||
|tsobsolete= | |||
|rponly= | |||
|aresflag= | |||
|hpflag= | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Determines whether this unit can fire whilst performing other actions (e.g. moving). For this to work, the unit needs to have the ability to aim or shoot at the target without turning itself, which can be achieved by, among other things: | |||
* giving it a [[Turret]], | |||
* equipping a weapon with a [[ROT#On_Projectiles|Homing]] Projectile, or | |||
* giving it a weapon with [[OmniFire]]. | |||
Latest revision as of 22:00, 31 March 2025
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| Flag: | |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | VehicleTypes, InfantryTypes, AircraftTypes |
Determines whether this unit can fire whilst performing other actions (e.g. moving). For this to work, the unit needs to have the ability to aim or shoot at the target without turning itself, which can be achieved by, among other things:





