NormalZAdjust: Difference between revisions
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This flag adjusts the building's location on the Z-axis (depth), measured in [[leptons]]. Positive values move the building "away from the screen" or "closer to the ground". Negative values do the opposite.<br> | |||
This flag adjusts the building's location on the Z-axis (depth), measured in [[leptons]]. Positive values move the building "away from the screen" or "closer to the ground". Negative values do the opposite. | |||
Adjusting the Z-offset is sometimes necessary to correctly render the building behind or in front of other objects or animations. | Adjusting the Z-offset is sometimes necessary to correctly render the building behind or in front of other objects or animations. | ||
Latest revision as of 22:00, 31 March 2025
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| Flag: | NormalZAdjust |
| File(s): | Art(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | BuildingTypes |
This flag adjusts the building's location on the Z-axis (depth), measured in leptons. Positive values move the building "away from the screen" or "closer to the ground". Negative values do the opposite.
Adjusting the Z-offset is sometimes necessary to correctly render the building behind or in front of other objects or animations.
See also
- ZAdjust – equivalent flag for normal Animations
- ActiveAnimZAdjust – equivalent flag for BuildingTypes's ActiveAnims





