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NormalZAdjust: Difference between revisions

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This flag adjusts the building's location on the Z-axis (depth), measured in [[leptons]]. Positive values move the building "away from the screen" or "closer to the ground". Negative values do the opposite.<br>
This flag adjusts the building's location on the Z-axis (depth), measured in [[leptons]]. Positive values move the building "away from the screen" or "closer to the ground". Negative values do the opposite.
 
Adjusting the Z-offset is sometimes necessary to correctly render the building behind or in front of other objects or animations.
Adjusting the Z-offset is sometimes necessary to correctly render the building behind or in front of other objects or animations.



Latest revision as of 22:00, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: NormalZAdjust
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


This flag adjusts the building's location on the Z-axis (depth), measured in leptons. Positive values move the building "away from the screen" or "closer to the ground". Negative values do the opposite.
Adjusting the Z-offset is sometimes necessary to correctly render the building behind or in front of other objects or animations.

See also