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NodBaseDefenseCoefficient: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This is partly obsolete as the SovietBaseDefenseCounts= statement is used to determine the explicit number of base defense structures that Easy, Medium and Brutal Soviet AI players will plan on making. To predict how many the AI is likely to build, use this formula;-<br />
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|AI}}
|values={{values|unsigned integer}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
This is partly obsolete as the {{f|SovietBaseDefenseCounts||link}} statement is used to determine the explicit number of base defense structures that '''Easy''','''Medium''' and '''Brutal''' Soviet AI players will plan on making. To predict how many the AI is likely to build, use this formula;-<br />
((Total Base Value - 2000) / 1500 x NodBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)
((Total Base Value - 2000) / 1500 x NodBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)

Latest revision as of 22:00, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: NodBaseDefenseCoefficient
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AI


This is partly obsolete as the SovietBaseDefenseCounts= statement is used to determine the explicit number of base defense structures that Easy,Medium and Brutal Soviet AI players will plan on making. To predict how many the AI is likely to build, use this formula;-
((Total Base Value - 2000) / 1500 x NodBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)