Morphable: Difference between revisions
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|values={{Values|boolean}} | |values={{Values|boolean}} | ||
|default=false | |default=false | ||
|files= | |files={{Categ|Terrain Control INI}} | ||
|types={{Categ|TileSets}} | |types={{Categ|TileSets}} | ||
|ts=yes | |ts=yes | ||
Latest revision as of 21:59, 31 March 2025
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| Flag: | Morphable |
| File(s): | Terrain Control INI |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | false |
| Applicable to: | TileSets |
This flag controls if the tiles in this tileset can be "morphed" in various ways. If set, it enables
- warheads to deform the tiles (only in Tiberian Sun because Red Alert 2 and Yuri's Revenge are made from an early TS build that didn't have Terrain Deformation)
- pavement to be placed on the tiles (unless it's a slope or otherwise cannot be built on)
- smudges to appear on the tiles after explosions
In addition, the FinalAlert and FinalSun map editors use this flag to determine if the tiles should be affected by the raise/lower/flatten ground tools. If the tileset has Morphable=yes set, then these tools can override the tiles with slopes. On the other hand, Morphable=no tilesets, such as cliffs or shores, are unaffected by slope generation.





