MetallicDebris: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Comma-separated list of Strings (names of Animations) | |||
|default=null | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in {{yr}} only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented. | |||
At least in {{ts}}, if the object has {{f|DebrisTypes|link}} defined, the game will only select debris types from that list and ignore {{tt|MetallicDebris}}. | |||
Latest revision as of 21:57, 31 March 2025
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| Flag: | MetallicDebris |
| File(s): | Rules(md).ini |
| Values: | Comma-separated list of Strings (names of Animations) |
| Default: | null |
| Applicable to: | General |
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in Yuri's Revenge only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
At least in Tiberian Sun, if the object has DebrisTypes defined, the game will only select debris types from that list and ignore MetallicDebris.





