Jump to content

LineTrailColorOverride: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 2 revisions imported
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Defines the color of missile line trails in 24-bit R,G,B format. Used in the single player campaign games only, it is best to leave this at the default of 0,0,0 as each missile defines its own color.
|name={{PAGENAME}}
|files={{Categ|ini=art}}
|types={{Categ|AudioVisual}}
|values={{values|color}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Defines the color of missile line trails in 24-bit R,G,B format.
 
Westwood said ''"For use in maps only!  Leave this at 0,0,0 in Rules.INI."''
 
But the tests didn't encounter any issues, and it seems that it wasn't really used anywhere before {{ra2}}.
 
==See Also==
*[[UseLineTrail]]
*[[LineTrailColor]]
*[[LineTrailColorDecrement]]

Latest revision as of 21:56, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: LineTrailColorOverride
File(s): art(md).ini
Values: Colors: R,G,B format
Applicable to: AudioVisual


Defines the color of missile line trails in 24-bit R,G,B format.

Westwood said "For use in maps only! Leave this at 0,0,0 in Rules.INI."

But the tests didn't encounter any issues, and it seems that it wasn't really used anywhere before Red Alert 2.

See Also