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{{Flag
{{Flag
|name=
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|values={{values|unsigned integer}}
|values={{values|unsigned integer}}
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|yr=yes
|yr=yes
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Specifies the distance, in [[lepton]]s, that the light emitted from this [[BuildingType]] is visible from.<br>This is the result of the values ​​that were set.<br>
<b>LightVisibility=100</b> ;1cell<br><b>LightVisibility=300</b> ;equivalent to {{f|CellSpread|2|link}}<br><b>LightVisibility=500</b> ;3x3(9 cells)<br><b>LightVisibility=600</b> ;equivalent to {{f|CellSpread|3|link}}


Specifies the distance, in [[lepton]]s, that the light emitted from this [[BuildingType]] is visible from.
==Note==
*{{f|Invisible|yes|link}},{{f|InvisibleInGame|yes|link}},{{f|CloakGenerator|yes|link}} will not block the glow generated.


==See also==
==See also==

Latest revision as of 21:56, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: LightVisibility
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 5000
Applicable to: BuildingTypes


Specifies the distance, in leptons, that the light emitted from this BuildingType is visible from.
This is the result of the values ​​that were set.
LightVisibility=100 ;1cell
LightVisibility=300 ;equivalent to CellSpread=2
LightVisibility=500 ;3x3(9 cells)
LightVisibility=600 ;equivalent to CellSpread=3

Note

See also