LightRedTint: Difference between revisions
Appearance
en>Silverwind No edit summary |
m 4 revisions imported |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|values={{values|float}} | |values={{values|float}} | ||
| Line 17: | Line 16: | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Specifies the amount of red light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0). Defaults to 1.0. | Specifies the amount of red light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0). Defaults to 1.0. | ||
==Note== | |||
*{{f|Invisible|yes|link}},{{f|InvisibleInGame|yes|link}},{{f|CloakGenerator|yes|link}} will not block the glow generated. | |||
==See also== | ==See also== | ||
Latest revision as of 21:56, 31 March 2025
|
|
|
|
|
|
| Flag: | LightRedTint |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 1.0 |
| Applicable to: | BuildingTypes |
Specifies the amount of red light emitted by this BuildingType if it emits light (i.e. its LightIntensity is greater than the default value of 0). Defaults to 1.0.
Note
- Invisible=yes,InvisibleInGame=yes,CloakGenerator=yes will not block the glow generated.





