LightBlueTint: Difference between revisions
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{{ | {{Flag | ||
Specifies the amount of blue light emitted by this BuildingType if it emits light (i.e. its LightIntensity | |files={{Categ|ini=rules}} | ||
|values={{values|float}} | |||
|special= | |||
|default=1.0 | |||
|extver= | |||
|types={{Categ|BuildingTypes}} | |||
|ra2obsolete= | |||
|tsobsolete= | |||
|rponly= | |||
|aresflag= | |||
|hpflag= | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the amount of blue light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0). Defaults to 1.0. | |||
==Note== | |||
*{{f|Invisible|yes|link}},{{f|InvisibleInGame|yes|link}},{{f|CloakGenerator|yes|link}} will not block the glow generated. | |||
==See also== | |||
* [[LightVisibility]] | |||
* [[LightIntensity]] | |||
* [[LightRedTint]] | |||
* [[LightGreenTint]] | |||
Latest revision as of 21:56, 31 March 2025
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| Flag: | LightBlueTint |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 1.0 |
| Applicable to: | BuildingTypes |
Specifies the amount of blue light emitted by this BuildingType if it emits light (i.e. its LightIntensity is greater than the default value of 0). Defaults to 1.0.
Note
- Invisible=yes,InvisibleInGame=yes,CloakGenerator=yes will not block the glow generated.





