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LeadershipRating: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
When the AI picks a member of a TeamType to make a path finding or targeting decision it picks the one with the highest LeadershipRating= value. This defaults to '5' and also appears to be used by the game when determining which units voice sounds and attack cursor to use when more than one type of unit is selected or issued with a command by the player.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=5
|types={{Categ|InfantryTypes}} ,{{Categ|VehicleTypes}} ,{{Categ|AircraftTypes}}
|ra2=yes
|yr=yes
}}
When the AI picks a member of a TeamType to make a path finding or targeting decision it picks the one with the highest '''LeadershipRating=''' value. This defaults to ''' '5' ''' and also appears to be used by the game when determining which units voice sounds and attack cursor to use when more than one type of unit is selected or issued with a command by the player.

Latest revision as of 21:56, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: LeadershipRating
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 5
Applicable to: InfantryTypes ,VehicleTypes ,AircraftTypes


When the AI picks a member of a TeamType to make a path finding or targeting decision it picks the one with the highest LeadershipRating= value. This defaults to '5' and also appears to be used by the game when determining which units voice sounds and attack cursor to use when more than one type of unit is selected or issued with a command by the player.