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InfantryBaseMult: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Computer players will only build units from the [InfantryTypes] list if the number of structures in their base(s) multiplied by this number is less than the current number of [InfantryTypes] they currently have on the map. This is used to ensure the computer trains infantry units in relation to the size of its base so that it has enough teams created for base defense and that they actually serve some purpose.
|files={{Categ|ini=rules}}
|values={{Values|int}}
|types={{Categ|AI}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
|ra=yes
|cs=yes
|am=yes
|tsobsolete=yes
}}
 
Computer players will build [[InfantryTypes|infantry]] for reserve until they have as many infantry units as they have [[BuildingTypes|buildings]] in their bases multiplied by this number. Another precondition is that the players must also have enough [[InfantryReserve|surplus credits]].
 
This is used to ensure the computer trains infantry in relation to the size of its base, for example for base defense purposes.
 
== In {{ts}} To {{yr}} ==
Although parsed, this flag does nothing.
 
== See Also ==
* [[InfantryReserve]]

Latest revision as of 21:53, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: InfantryBaseMult
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AI

Logic related to InfantryBaseMult, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Computer players will build infantry for reserve until they have as many infantry units as they have buildings in their bases multiplied by this number. Another precondition is that the players must also have enough surplus credits.

This is used to ensure the computer trains infantry in relation to the size of its base, for example for base defense purposes.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.

See Also