Incoming: Difference between revisions
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{{ | {{flag | ||
If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with {{ | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|signed integers}} | |||
|default=0 | |||
|types=[[CombatDamage]] | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with {{f|Lobber|yes|link}} and projectiles with {{f|Arcing|yes|link}} set should have this characteristic. | |||
Latest revision as of 21:53, 31 March 2025
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| Flag: | Incoming |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | CombatDamage |
If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with Lobber=yes and projectiles with Arcing=yes set should have this characteristic.





