Jump to content

IsMobileStealth: Difference between revisions

From ModEnc²
en>Testid123
Created page with "{{Flag |values={{Values|bool}} |default=no |types={{Categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes }} {{w}} required {{f|CloakGenerator|yes|link}},{{f|CloakRadiusInCells||link}} to get additional effects.<br> BuildingTypes with this tag will return to the main vehicle deployed as this building And said vehicle will gain invisibility until said vehicle leaves the invisibility range or the duration of the invisibility effect expires (Default is that the stealth vehicle..."
 
m 1 revision imported
 
(No difference)

Latest revision as of 21:52, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsMobileStealth
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


required CloakGenerator=yes,CloakRadiusInCells= to get additional effects.
BuildingTypes with this tag will return to the main vehicle deployed as this building And said vehicle will gain invisibility until said vehicle leaves the invisibility range or the duration of the invisibility effect expires (Default is that the stealth vehicle will not become instantly invisible. even if within the invisible distance).
If BuildingTypes doesn't have this tag, but has UndeploysInto The primary vehicle will not be recovered and will be sold.

Note