IsMobileStealth: Difference between revisions
Appearance
en>Testid123 Created page with "{{Flag |values={{Values|bool}} |default=no |types={{Categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes }} {{w}} required {{f|CloakGenerator|yes|link}},{{f|CloakRadiusInCells||link}} to get additional effects.<br> BuildingTypes with this tag will return to the main vehicle deployed as this building And said vehicle will gain invisibility until said vehicle leaves the invisibility range or the duration of the invisibility effect expires (Default is that the stealth vehicle..." |
m 1 revision imported |
(No difference)
| |
Latest revision as of 21:52, 31 March 2025
|
|
|
|
|
|
| Flag: | IsMobileStealth |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
required CloakGenerator=yes,CloakRadiusInCells= to get additional effects.
BuildingTypes with this tag will return to the main vehicle deployed as this building And said vehicle will gain invisibility until said vehicle leaves the invisibility range or the duration of the invisibility effect expires (Default is that the stealth vehicle will not become instantly invisible. even if within the invisible distance).
If BuildingTypes doesn't have this tag, but has UndeploysInto
The primary vehicle will not be recovered and will be sold.
Note
- BuildingTypes with ConstructionYard=yes cannot use this logic.





