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IronCurtainColor: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the color that objects are shaded to when Iron Curtained. The color is a number from the new [ColorAdd] section (see later).<br />
|name=IronCurtainColor
|files={{Categ|ini=Rules}}
|values={{values|unsigned integers|[[ColorAdd]]}}
|types={{Categ|AudioVisual}}
|yr=yes
|rp=yes
}}
 
Specifies the color that units are shaded to when Iron Curtained. The color is a number from the {{f|ColorAdd|link}} section.<br />
 
This tag doesn't affect the color of the affected {{f|BuildingTypes|link}} or {{f|AircraftTypes|link}}, nor the color of the flash when the object is hit by a warhead. Both are hard-coded to black, and cannot be changed even by modifying entries from {{f|ColorAdd|link}}.<br />
 
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Latest revision as of 21:52, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IronCurtainColor
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: ColorAdd)
Applicable to: AudioVisual


Specifies the color that units are shaded to when Iron Curtained. The color is a number from the ColorAdd section.

This tag doesn't affect the color of the affected BuildingTypes or AircraftTypes, nor the color of the flash when the object is hit by a warhead. Both are hard-coded to black, and cannot be changed even by modifying entries from ColorAdd.

(Yuri's Revenge Only)