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IonSensitive: Difference between revisions

From ModEnc²
en>Mevitar
oops, defaults to 'no'
m 5 revisions imported
 
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{{Flag
{{Flag
|name=RevealOnFire
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values={{values|Booleans}}
|default=no
|default=no
|types={{Categ|Weapon|Weapons}}
|types={{Categ|Weapon|Weapons}}
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}}
}}


Can be set to 'yes' or 'no' and specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely.
Specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely.


== In {{ra2}} and {{yr}} ==
== In {{ra2}} and {{yr}} ==
This logic is disabled and doesn't work anymore.
This logic is disabled and doesn't work anymore.

Latest revision as of 21:52, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IonSensitive
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons


Specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely.

In Red Alert 2 and Yuri's Revenge

This logic is disabled and doesn't work anymore.