IonLevel: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Maps}} | |||
|values={{values|float}} | |||
|default=0.0 | |||
|types={{Categ|Lighting}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the amount that the map's [[ambient]] lighting varies by elevation during [[ion storm]] ({{ts}}) or [[lightning storm]] ({{ra2}} and {{yr}}). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two [[height]] levels. | |||
==Note== | |||
Higher values produce less light. Smaller values produce more light. | |||
=== See Also === | |||
* [[IonAmbient]] | |||
* [[IonGround]] | |||
* [[Level]] | |||
Latest revision as of 21:52, 31 March 2025
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| Flag: | IonLevel |
| File(s): | Maps |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0.0 |
| Applicable to: | Lighting |
Specifies the amount that the map's ambient lighting varies by elevation during ion storm (Tiberian Sun) or lightning storm (Red Alert 2 and Yuri's Revenge). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two height levels.
Note
Higher values produce less light. Smaller values produce more light.





