IonBeam: Difference between revisions
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en>Nighthawk200 Template updated, RP note added. |
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{{Flag | {{Flag | ||
|name=IonBeam | |name=IonBeam | ||
|files={{Categ| | |files={{Categ|ini=rules}} | ||
|values= | |values={{values|strings}} | ||
|special=None | |special=None | ||
|default=null | |default=null | ||
| Line 10: | Line 10: | ||
|ets=yes | |ets=yes | ||
|rp=yes | |rp=yes | ||
|ra2obsolete=yes | |||
}} | }} | ||
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{f|Type|IonCannon|link}} is activated. | |||
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{ | |||
==RockPatch Info== | ==RockPatch Info== | ||
[[Image:Rpo.png]] | [[Image:Rpo.png]] | ||
This animation is played if you fire a Super Weapon with {{ | This animation is played if you fire a Super Weapon with {{f|Type|IonCannon|link}} in Yuri's Revenge, so long as you are using RockPatch CE or higher. | ||
==See also== | ==See also== | ||
*[[Tiled]] | *[[Tiled]] | ||
Latest revision as of 21:52, 31 March 2025
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| Flag: | IonBeam |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. |
| Special Values: | None |
| Default: | null |
| Applicable to: | General |
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Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Type=IonCannon is activated.
RockPatch Info
This animation is played if you fire a Super Weapon with Type=IonCannon in Yuri's Revenge, so long as you are using RockPatch CE or higher.





