IvanIconFlickerRate: Difference between revisions
Appearance
en>DCoder No edit summary |
m 4 revisions imported |
||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name=IvanIconFlickerRate | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=8 ? | |||
|types={{Categ|CombatDamage}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
The game contains the "ticking down" animation <tt>bombcurs.shp</tt> , which is used in the following way:<br> | |||
*When the bomb is placed, the first 12 frames of the animation are split into 6 2-frame subanimations. | |||
*The first subanimation starts to play. | |||
*Every <tt>IvanBombFlickerRate</tt> frames, the subanim flips to the other frame of the same anim. | |||
*1/6th of the <tt>[[IvanTimedDelay]]</tt> later, the second subanim starts to play. | |||
*Every <tt>IvanBombFlickerRate</tt> frames, the subanim flips to the other frame of the same anim. | |||
*Again, 1/6th of the <tt>[[IvanTimedDelay]]</tt> later, the third subanim starts to play. | |||
*... | |||
*Continue until the entire delay is passed, and the bomb detonates. | |||
Latest revision as of 21:51, 31 March 2025
|
|
|
|
|
|
| Flag: | IvanIconFlickerRate |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 8 ? |
| Applicable to: | CombatDamage |
The game contains the "ticking down" animation bombcurs.shp , which is used in the following way:
- When the bomb is placed, the first 12 frames of the animation are split into 6 2-frame subanimations.
- The first subanimation starts to play.
- Every IvanBombFlickerRate frames, the subanim flips to the other frame of the same anim.
- 1/6th of the IvanTimedDelay later, the second subanim starts to play.
- Every IvanBombFlickerRate frames, the subanim flips to the other frame of the same anim.
- Again, 1/6th of the IvanTimedDelay later, the third subanim starts to play.
- ...
- Continue until the entire delay is passed, and the bomb detonates.





