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Ivan: Difference between revisions

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{{Flag
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|Booleans}}
|values={{values|Booleans}}
|default=no
|default=no
Line 8: Line 6:
|yr=yes
|yr=yes
|rp=yes
|rp=yes
}}<br />
}}


Can be set to "yes" or "no" and determines whether this infantry type will use the dynamite cursor and attach bombs to bridge huts using any of its weapons that have a warhead with {{TTL|IvanBomb|yes}} set on it.
If set, this InfantryType will display the "IvanBomb"/"NoIvanBomb" cursors when targeting other objects instead of the normal ones. Normally is used when the unit carries weapons using {{f|IvanBomb|yes|link}} Warheads.
 
*If the attack target has Bombable=no, whether the infantry really use [IvanBomb] type weapons or not, they are not be able to be his targeted
Dynamite-style attachments work without Ivan=yes being set on the infantry. IvanBomb=yes is enough to trigger the dynamite action.
** If an infantry has both {{f|Agent|yes|link}} and Ivan=yes, it will prefer to use weapon rather than infiltrate a structure. Even if the building has {{f|Bombable|no|link}}, infantry will also choose not to infiltrate

Latest revision as of 21:51, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Ivan
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this InfantryType will display the "IvanBomb"/"NoIvanBomb" cursors when targeting other objects instead of the normal ones. Normally is used when the unit carries weapons using IvanBomb=yes Warheads.

  • If the attack target has Bombable=no, whether the infantry really use [IvanBomb] type weapons or not, they are not be able to be his targeted
    • If an infantry has both Agent=yes and Ivan=yes, it will prefer to use weapon rather than infiltrate a structure. Even if the building has Bombable=no, infantry will also choose not to infiltrate