<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modenc2.markjfox.net/history/Units_(maps)?feed=atom</id>
	<title>Units (maps) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/Units_(maps)?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/Units_(maps)"/>
	<updated>2026-06-06T13:44:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Units_(maps)&amp;diff=22224&amp;oldid=prev</id>
		<title>MarkJFox: 4 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Units_(maps)&amp;diff=22224&amp;oldid=prev"/>
		<updated>2025-03-31T20:11:12Z</updated>

		<summary type="html">&lt;p&gt;4 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:11, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Units_(maps)&amp;diff=22223&amp;oldid=prev</id>
		<title>en&gt;Crimsonum at 12:51, 12 October 2022</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Units_(maps)&amp;diff=22223&amp;oldid=prev"/>
		<updated>2022-10-12T12:51:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:51, 12 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|FOLLOWS_INDEX|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|FOLLOWS_INDEX|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Index of the VehicleType to follow &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;this VehicleType. Like in trains, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1st &lt;/del&gt;carriage will follow the engine &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and 2nd &lt;/del&gt;carriage will follow the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1st &lt;/del&gt;carriage and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Index of the VehicleType to follow this VehicleType&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This causes the follower unit to perfectly mirror the movement of the parent unit&lt;/ins&gt;. Like in trains, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first &lt;/ins&gt;carriage will follow the engine&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the second &lt;/ins&gt;carriage will follow the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;carriage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and so on&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to movement, followers mirror the ownership of the parent unit: If the parent unit switches [[houses]], via a [[trigger]] or [[script]], the follower units automatically do so as well&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AUTOCREATE_NO_RECRUITABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AUTOCREATE_NO_RECRUITABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;Crimsonum</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Units_(maps)&amp;diff=22222&amp;oldid=prev</id>
		<title>en&gt;E1 Elite at 10:25, 12 June 2018</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Units_(maps)&amp;diff=22222&amp;oldid=prev"/>
		<updated>2018-06-12T10:25:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:25, 12 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Available for recruitment. If recruitment fails&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;produce from factory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Available for recruitment. If recruitment &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of this pre-placed unit &lt;/ins&gt;fails &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and AUTOCREATE_NO_RECRUITABLE is set to 0 then &lt;/ins&gt;produce from factory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;E1 Elite</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Units_(maps)&amp;diff=22221&amp;oldid=prev</id>
		<title>en&gt;E1 Elite at 10:42, 2 March 2018</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Units_(maps)&amp;diff=22221&amp;oldid=prev"/>
		<updated>2018-03-02T10:42:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:42, 2 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  [Units]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  [Units]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Index&lt;/del&gt;=OWNER,ID,HEALTH,X,Y,FACING,MISSION,TAG,VETERANCY,GROUP,HIGH,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FOLLOWS_ID&lt;/del&gt;,AUTOCREATE_NO_RECRUITABLE,AUTOCREATE_YES_RECRUITABLE&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;INDEX&lt;/ins&gt;=OWNER,ID,HEALTH,X,Y,FACING,MISSION,TAG,VETERANCY,GROUP,HIGH,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FOLLOWS_INDEX&lt;/ins&gt;,AUTOCREATE_NO_RECRUITABLE,AUTOCREATE_YES_RECRUITABLE&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| style=&amp;quot;width: 80%&amp;quot; border=1 class=&amp;quot;table_descrowdesccol&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| style=&amp;quot;width: 80%&amp;quot; border=1 class=&amp;quot;table_descrowdesccol&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| If set, the VehicleType is spawned above ground level. Whether it is on ground or on bridge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| If set, the VehicleType is spawned above ground level. Whether it is on ground or on bridge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FOLLOWS_ID&lt;/del&gt;|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FOLLOWS_INDEX&lt;/ins&gt;|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Index of the VehicleType to follow for this VehicleType. Like in trains, 1st carriage will follow the engine and 2nd carriage will follow the 1st carriage and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Index of the VehicleType to follow for this VehicleType. Like in trains, 1st carriage will follow the engine and 2nd carriage will follow the 1st carriage and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;E1 Elite</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Units_(maps)&amp;diff=22220&amp;oldid=prev</id>
		<title>en&gt;E1 Elite: Created page with &quot;{{WrongTitle|[Units]}}  {{MappingBar}}  This section lists all the VehicleTypes that should be preplaced on the map when the game starts.  __TOC__  == Section ==  === &lt;spa...&quot;</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Units_(maps)&amp;diff=22220&amp;oldid=prev"/>
		<updated>2018-03-02T10:09:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{WrongTitle|[Units]}}  {{MappingBar}}  This section lists all the &lt;a href=&quot;/VehicleTypes&quot; title=&quot;VehicleTypes&quot;&gt;VehicleTypes&lt;/a&gt; that should be preplaced on the map when the game starts.  __TOC__  == Section ==  === &amp;lt;spa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WrongTitle|[Units]}}&lt;br /&gt;
&lt;br /&gt;
{{MappingBar}}&lt;br /&gt;
&lt;br /&gt;
This section lists all the [[VehicleTypes]] that should be preplaced on the map when the game starts.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;td&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{td}} ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ra&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{ra}}, {{cs}}, {{am}} ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;ra2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;yr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{ts}}, {{fs}}, {{ra2}}, {{yr}} ===&lt;br /&gt;
&lt;br /&gt;
The [{{Tt|Units}}] section takes the following format:&lt;br /&gt;
&lt;br /&gt;
 [Units]&lt;br /&gt;
 Index=OWNER,ID,HEALTH,X,Y,FACING,MISSION,TAG,VETERANCY,GROUP,HIGH,FOLLOWS_ID,AUTOCREATE_NO_RECRUITABLE,AUTOCREATE_YES_RECRUITABLE&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%&amp;quot; border=1 class=&amp;quot;table_descrowdesccol&amp;quot;&lt;br /&gt;
|+ Meanings of each string&lt;br /&gt;
! style=&amp;quot;width: 13em; &amp;quot; | String&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|Index|ts}}&lt;br /&gt;
| This is an index for the list. Any unique string without equals signs will do.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|Owner|ts}}&lt;br /&gt;
| The Name of the House who should receive this VehicleType.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|ID|ts}}&lt;br /&gt;
| The ID of this VehicleType.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|HEALTH|ts}}&lt;br /&gt;
| The amount of health this VehicleType has, expressed in 1/256ths of its total Strength=. (0-256)&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|X|ts}}&lt;br /&gt;
| The X coordinate of the cell which this VehicleType should be placed in.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|Y|ts}}&lt;br /&gt;
| The Y coordinate of the cell which this VehicleType should be placed in.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|FACING|ts}}&lt;br /&gt;
| The 256-based facing of this VehicleType. 0 stands for game North (North East of the screen) and increasing numbers rotate clockwise. (0,32..256)&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|MISSION|ts}}&lt;br /&gt;
| The Name of the [[Mission Control|Mission]] this VehicleType should be placed in.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|TAG|ts}}&lt;br /&gt;
| The ID of the [[Tags|Tag]] attached to this VehicleType, or {{Tt|&amp;lt;none&amp;gt;}} if no tag should be attached.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|VETERANCY|ts}}&lt;br /&gt;
| The veteran level of this VehicleType multiplied by 100 - 0 for &amp;#039;rookie&amp;#039;, 100 for &amp;#039;Veteran&amp;#039;, 200 for &amp;#039;Elite&amp;#039;. Note that you can assign other values, e.g. if you assign 75 then the VehicleType will be created with 75/100ths of experience necessary for Veteran level already accumulated. (0/100/200/0-200)&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|GROUP|ts}}&lt;br /&gt;
| The [[Group]] of this VehicleType.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|HIGH|ts}}&lt;br /&gt;
| If set, the VehicleType is spawned above ground level. Whether it is on ground or on bridge.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|FOLLOWS_ID|ts}}&lt;br /&gt;
| Index of the VehicleType to follow for this VehicleType. Like in trains, 1st carriage will follow the engine and 2nd carriage will follow the 1st carriage and so on.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|AUTOCREATE_NO_RECRUITABLE|ts}}&lt;br /&gt;
| When a TeamType has Autocreate=no, this VehicleType is&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 50px;&amp;quot; border=1 class=&amp;#039;table_descrowdesccol&amp;#039;&lt;br /&gt;
|+ Possible values&lt;br /&gt;
! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | Value&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | 0 &lt;br /&gt;
| Not available for recruitment.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | 1&lt;br /&gt;
| Available for recruitment. If recruitment fails, don&amp;#039;t produce from factory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|AUTOCREATE_YES_RECRUITABLE|ts}}&lt;br /&gt;
| When a TeamType has Autocreate=yes, this VehicleType is&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 50px;&amp;quot; border=1 class=&amp;#039;table_descrowdesccol&amp;#039;&lt;br /&gt;
|+ Possible values&lt;br /&gt;
! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | Value&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | 0 &lt;br /&gt;
| Not available for recruitment.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | 1&lt;br /&gt;
| Available for recruitment. If recruitment fails, produce from factory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See also: [[Autocreate]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Information]]&lt;/div&gt;</summary>
		<author><name>en&gt;E1 Elite</name></author>
	</entry>
</feed>