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	<id>https://modenc2.markjfox.net/history/TurretHoldFrames?feed=atom</id>
	<title>TurretHoldFrames - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/TurretHoldFrames?feed=atom"/>
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	<updated>2026-09-22T13:01:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=TurretHoldFrames&amp;diff=22020&amp;oldid=prev</id>
		<title>MarkJFox: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=TurretHoldFrames&amp;diff=22020&amp;oldid=prev"/>
		<updated>2025-03-31T20:11:06Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:11, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=TurretHoldFrames&amp;diff=22019&amp;oldid=prev</id>
		<title>en&gt;DCoder at 15:52, 5 May 2006</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=TurretHoldFrames&amp;diff=22019&amp;oldid=prev"/>
		<updated>2006-05-05T15:52:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of frames that the TurretAnim= on this BuildingType is held in the recoil position for. Only applies to structures that have TurretRecoil=yes set to give the impression of recoiling.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
$TurretIndex=&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the index of each VXL turret that this VehicleType has (only applicable for units with Gunner=yes set). The $ specifies the name which corresponds to the turret number (determined by the IFVMode= setting of the infantry unit inside the vehicle). The &amp;#039;index&amp;#039; is the number used to add to the end of the VXL filename to derive the VXL file used for the turret for each different weapon. Red Alert 2 accepts any of the following;-&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
Repair&amp;lt;br /&amp;gt;&lt;br /&gt;
MachineGun&amp;lt;br /&amp;gt;&lt;br /&gt;
Flak&amp;lt;br /&amp;gt;&lt;br /&gt;
Pistol&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&amp;lt;br /&amp;gt;&lt;br /&gt;
Shock&amp;lt;br /&amp;gt;&lt;br /&gt;
Explode&amp;lt;br /&amp;gt;&lt;br /&gt;
BrainBlast&amp;lt;br /&amp;gt;&lt;br /&gt;
RadCannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Chrono&amp;lt;br /&amp;gt;&lt;br /&gt;
Terrorist&amp;lt;br /&amp;gt;&lt;br /&gt;
Cow&amp;lt;br /&amp;gt;&lt;br /&gt;
(YR) Initiate&amp;lt;br /&amp;gt;&lt;br /&gt;
(YR) Virus&amp;lt;br /&amp;gt;&lt;br /&gt;
(YR) YuriPrime&amp;lt;br /&amp;gt;&lt;br /&gt;
(YR) Guardian&lt;/div&gt;</summary>
		<author><name>en&gt;DCoder</name></author>
	</entry>
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