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	<id>https://modenc2.markjfox.net/history/TS_vs_RA2?feed=atom</id>
	<title>TS vs RA2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/TS_vs_RA2?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/TS_vs_RA2"/>
	<updated>2026-04-28T16:48:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=TS_vs_RA2&amp;diff=3839&amp;oldid=prev</id>
		<title>MarkJFox: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=TS_vs_RA2&amp;diff=3839&amp;oldid=prev"/>
		<updated>2025-03-31T19:25:48Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:25, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=TS_vs_RA2&amp;diff=3838&amp;oldid=prev</id>
		<title>en&gt;Renegade: Added to category</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=TS_vs_RA2&amp;diff=3838&amp;oldid=prev"/>
		<updated>2005-04-17T23:58:27Z</updated>

		<summary type="html">&lt;p&gt;Added to category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:58, 18 April 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Banshee - TS AI.ini scripting information&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Banshee - TS AI.ini scripting information&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*DeeZire - RA2/YR ai(md).ini coding information&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*DeeZire - RA2/YR ai(md).ini coding information&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:General_Editing_Information]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;Renegade</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=TS_vs_RA2&amp;diff=3837&amp;oldid=prev</id>
		<title>84.32.63.160: AI(md).ini differences</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=TS_vs_RA2&amp;diff=3837&amp;oldid=prev"/>
		<updated>2004-10-17T16:08:05Z</updated>

		<summary type="html">&lt;p&gt;AI(md).ini differences&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Tiberian Sun vs Red Alert 2 (moddingwise) ==&lt;br /&gt;
&lt;br /&gt;
Red Alert 2 is built on a slightly changed TibSun engine. Thus, a lot of functionality is identical in both games. However, there are certain subtle differences which modders should be aware of.&lt;br /&gt;
&lt;br /&gt;
=== AI(md).ini coding differences === &lt;br /&gt;
&lt;br /&gt;
This section shortly describes the differences in the ai(md).ini file coding.&lt;br /&gt;
&lt;br /&gt;
==== TaskForces ====&lt;br /&gt;
No changes.&lt;br /&gt;
&lt;br /&gt;
==== ScriptTypes ====&lt;br /&gt;
Action 0 has some alternative parameters in RA2/YR (9 through 10  (also 11 in YR)). Actions 53 through 59 ( also 60 through 64 in YR) are only available in RA2. Action 11 has some of it&amp;#039;s params changed:&lt;br /&gt;
&lt;br /&gt;
     TS                      RA2 YR &lt;br /&gt;
 0  Sleep             0  Sleep &lt;br /&gt;
 1  Attack            1  Attack &lt;br /&gt;
 2  Move              2  Move &lt;br /&gt;
 3  QMove             3  QMove &lt;br /&gt;
 4  Retreat           4  Retreat &lt;br /&gt;
 5  Guard             5  Guard &lt;br /&gt;
 6  Sticky            6  Sticky &lt;br /&gt;
 7  Enter             7  Enter &lt;br /&gt;
 8  Capture building  8  Capture &lt;br /&gt;
 9  Harvest           9  Eaten &lt;br /&gt;
 10 Area Guard        10 Harvest &lt;br /&gt;
 11 Return            11 Area Guard &lt;br /&gt;
 12 Stop              12 Return &lt;br /&gt;
 13 Ambush            13 Stop &lt;br /&gt;
 14 Hunt              14 Ambush &lt;br /&gt;
 15 Unload            15 Hunt &lt;br /&gt;
 16 Sabotage          16 Unload &lt;br /&gt;
 17 Construction      17 Sabotage &lt;br /&gt;
 18 Selling           18 Construction &lt;br /&gt;
 19 Repair            19 Selling &lt;br /&gt;
 20 Rescue            20 Repair &lt;br /&gt;
 21 Missile           21 Rescue &lt;br /&gt;
 22 Harmless          22 Missile &lt;br /&gt;
 23 Open              23 Harmless &lt;br /&gt;
 24 Patrol            24 Open &lt;br /&gt;
                      25 Patrol &lt;br /&gt;
                      26 Paradrop Approach &lt;br /&gt;
                      27 Paradrop Overfly &lt;br /&gt;
                      28 Wait &lt;br /&gt;
                      29 Move &lt;br /&gt;
                      30 Attack &lt;br /&gt;
                      31 Spyplane Approach (YR only)&lt;br /&gt;
                      32 Spyplane Overfly (YR only)&lt;br /&gt;
&lt;br /&gt;
As you can see, all TS actions 11,X , where X is larger than 8, need to become 11,X+1 . &lt;br /&gt;
&lt;br /&gt;
==== TeamTypes ====&lt;br /&gt;
RA2 YR has two new parameters - MindControlDecision (YR only) and UseTransportOrigin. Also, Group setting is always -1 in RA2, while in TS some taskforces have this set to -40094 or something. &lt;br /&gt;
&lt;br /&gt;
==== AITriggerTypes ==== &lt;br /&gt;
&lt;br /&gt;
 0D53099C-G=Soviet_Tesla_Charge,0A36DEFC-G,&amp;lt;all&amp;gt;,5,1,TESLA,0100000003000000&amp;#039;&amp;#039;&amp;#039;000000000000000000000000000000000000000000000000000000&amp;#039;&amp;#039;&amp;#039;,... &lt;br /&gt;
&lt;br /&gt;
The highlighted part is always zeroed out in RA2, while in TS it was sometimes given a random hex value.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
*Banshee - TS AI.ini scripting information&lt;br /&gt;
*DeeZire - RA2/YR ai(md).ini coding information&lt;/div&gt;</summary>
		<author><name>84.32.63.160</name></author>
	</entry>
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