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	<id>https://modenc2.markjfox.net/history/TMPTiles?feed=atom</id>
	<title>TMPTiles - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/TMPTiles?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/TMPTiles"/>
	<updated>2026-09-22T10:05:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=TMPTiles&amp;diff=20944&amp;oldid=prev</id>
		<title>MarkJFox: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=TMPTiles&amp;diff=20944&amp;oldid=prev"/>
		<updated>2025-03-31T20:06:08Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:06, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=TMPTiles&amp;diff=20943&amp;oldid=prev</id>
		<title>en&gt;E1 Elite: Duplicate, added link to TMP</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=TMPTiles&amp;diff=20943&amp;oldid=prev"/>
		<updated>2021-07-03T04:43:11Z</updated>

		<summary type="html">&lt;p&gt;Duplicate, added link to TMP&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:43, 3 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TMP tiles use the file extensions for different theaters. Tiberian Sun had .tem and .sno, and in Red Alert 2 .urb was added. Later, in Yuris Revenge, .ubn, .des, and .lun were also added making for six theater types. Each type is rendered in its corresponding theater palette (isotem.pal, isosno.pal, isourb.pal, etc) and has a corresponding .ini file (snow.ini, temperat.ini, urban.ini, etc) to control other aspects of the tile ingame and is also read by FA2 for map making.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TMP tiles use the file extensions for different theaters. Tiberian Sun had .tem and .sno, and in Red Alert 2 .urb was added. Later, in Yuris Revenge, .ubn, .des, and .lun were also added making for six theater types. Each type is rendered in its corresponding theater palette (isotem.pal, isosno.pal, isourb.pal, etc) and has a corresponding .ini file (snow.ini, temperat.ini, urban.ini, etc) to control other aspects of the tile ingame and is also read by FA2 for map making.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==See Also==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[TMP]] – for details.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;E1 Elite</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=TMPTiles&amp;diff=20942&amp;oldid=prev</id>
		<title>en&gt;McPwny: Created page with &quot;TMP tiles are the tiles that the game uses in its maps. TMP files can be created from scratch using TMP builder and further edited using XCC TMP editor. The files for the isom...&quot;</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=TMPTiles&amp;diff=20942&amp;oldid=prev"/>
		<updated>2021-07-02T12:38:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;TMP tiles are the tiles that the game uses in its maps. TMP files can be created from scratch using TMP builder and further edited using XCC TMP editor. The files for the isom...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;TMP tiles are the tiles that the game uses in its maps. TMP files can be created from scratch using TMP builder and further edited using XCC TMP editor. The files for the isometric TMP tiles contain the data for ramps, radar color, tile passability, height, extra chunks of image data, and the relevant Z-data needed to give depth and layering information for proper layer rendering. &lt;br /&gt;
&lt;br /&gt;
TMP tiles use the file extensions for different theaters. Tiberian Sun had .tem and .sno, and in Red Alert 2 .urb was added. Later, in Yuris Revenge, .ubn, .des, and .lun were also added making for six theater types. Each type is rendered in its corresponding theater palette (isotem.pal, isosno.pal, isourb.pal, etc) and has a corresponding .ini file (snow.ini, temperat.ini, urban.ini, etc) to control other aspects of the tile ingame and is also read by FA2 for map making.&lt;/div&gt;</summary>
		<author><name>en&gt;McPwny</name></author>
	</entry>
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