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	<id>https://modenc2.markjfox.net/history/StupidHunt?feed=atom</id>
	<title>StupidHunt - Revision history</title>
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	<updated>2026-08-31T14:42:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=StupidHunt&amp;diff=20679&amp;oldid=prev</id>
		<title>MarkJFox: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=StupidHunt&amp;diff=20679&amp;oldid=prev"/>
		<updated>2025-03-31T20:06:01Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:06, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=StupidHunt&amp;diff=20678&amp;oldid=prev</id>
		<title>en&gt;DCoder at 15:52, 5 May 2006</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=StupidHunt&amp;diff=20678&amp;oldid=prev"/>
		<updated>2006-05-05T15:52:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be set to &amp;#039;yes&amp;#039; or &amp;#039;no&amp;#039; and determines that this unit cannot actually &amp;#039;attack&amp;#039; anything due to restrictions on its weapon(s) or the fact that it may not even have one. The effect of this is that when controlled by the AI, this object will simply run at the player when the computer has no structures left (if the Short Game option is not selected) as in this instance the Hunt= mission is assigned to all of the computer&amp;#039;s remaining units.&lt;/div&gt;</summary>
		<author><name>en&gt;DCoder</name></author>
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