<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modenc2.markjfox.net/history/Structures_(maps)?feed=atom</id>
	<title>Structures (maps) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/Structures_(maps)?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/Structures_(maps)"/>
	<updated>2026-06-06T11:11:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Structures_(maps)&amp;diff=20677&amp;oldid=prev</id>
		<title>MarkJFox: 4 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Structures_(maps)&amp;diff=20677&amp;oldid=prev"/>
		<updated>2025-03-31T20:06:01Z</updated>

		<summary type="html">&lt;p&gt;4 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:06, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Structures_(maps)&amp;diff=20676&amp;oldid=prev</id>
		<title>en&gt;Crimsonum at 16:44, 16 September 2018</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Structures_(maps)&amp;diff=20676&amp;oldid=prev"/>
		<updated>2018-09-16T16:44:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:44, 16 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The 256-based facing of this BuildingType. 0 stands for North and increasing numbers rotate clockwise. (0,32..256)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The 256-based facing of this BuildingType. 0 stands for North and increasing numbers rotate clockwise. (0,32..256)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TAG&lt;/del&gt;|td}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRIGGER&lt;/ins&gt;|td}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The ID of the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tags&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tag&lt;/del&gt;]] attached to this BuildingType, or {{Tt|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;&lt;/del&gt;none&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&lt;/del&gt;}} if no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tag &lt;/del&gt;should be attached.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The ID of the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Triggers&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trigger&lt;/ins&gt;]] attached to this BuildingType, or {{Tt|none}} if no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger &lt;/ins&gt;should be attached.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The 256-based facing of this BuildingType. 0 stands for North and increasing numbers rotate clockwise. (0,32..256)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The 256-based facing of this BuildingType. 0 stands for North and increasing numbers rotate clockwise. (0,32..256)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TAG&lt;/del&gt;|ra}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRIGGER&lt;/ins&gt;|ra}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The ID of the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tags&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tag&lt;/del&gt;]] attached to this BuildingType, or {{Tt|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;&lt;/del&gt;none&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&lt;/del&gt;}} if no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tag &lt;/del&gt;should be attached.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The ID of the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Triggers&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trigger&lt;/ins&gt;]] attached to this BuildingType, or {{Tt|none}} if no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger &lt;/ins&gt;should be attached.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_SELLABLE|ra}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_SELLABLE|ra}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;Crimsonum</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Structures_(maps)&amp;diff=20675&amp;oldid=prev</id>
		<title>en&gt;Crimsonum at 12:15, 16 September 2018</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Structures_(maps)&amp;diff=20675&amp;oldid=prev"/>
		<updated>2018-09-16T12:15:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:15, 16 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot;&gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_REBUILDABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_REBUILDABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Obsolete&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;left over from {{ra}}. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If set, allows the AI to rebuild this structure if it&#039;s destroyed/sold. Doesn&#039;t actually work, as only &lt;/del&gt;[[NodeCount|Base Nodes]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enable &lt;/del&gt;the house to rebuild lost structures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Obsolete left&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;over from {{ra}}. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Only &lt;/ins&gt;[[NodeCount|Base Nodes]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI &lt;/ins&gt;house to rebuild lost structures&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, regardless of the value of this parameter&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|POWERED_ON|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|POWERED_ON|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l161&quot;&gt;Line 161:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 161:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_REPAIRABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_REPAIRABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| If set, allows the AI to repair this building. In order to actually repair the building, the AI house must have [[CreditReserve|enough credits]], and the BuildingType must not have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;{{f|Repairable|no|link}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| If set, allows the AI to repair this building. In order to actually repair the building, the AI house must have [[CreditReserve|enough credits]], and the BuildingType must not have {{f|Repairable|no|link}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|NOMINAL|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|NOMINAL|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| If set, displays the name of this building to all players regardless of their affiliation with the building&#039;s owner, instead of the usual &quot;Enemy structure&quot; text. See {{f|Nominal}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| If set, displays the name of this building to all players regardless of their affiliation with the building&#039;s owner, instead of the usual &quot;Enemy structure&quot; text. See {{f|Nominal&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|link&lt;/ins&gt;}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Map Information]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Map Information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;Crimsonum</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Structures_(maps)&amp;diff=20674&amp;oldid=prev</id>
		<title>en&gt;Crimsonum at 12:12, 16 September 2018</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Structures_(maps)&amp;diff=20674&amp;oldid=prev"/>
		<updated>2018-09-16T12:12:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:12, 16 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot;&gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_SELLABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_SELLABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| If set, allows the AI to sell this building. Whether the AI will actually sell this building or not depends on a number of factors. First, the AI&#039;s [[IQ]] level must be at or above the {{f|SellBack|link}} threshold. Second, the BuildingType must &#039;&#039;not&#039;&#039; have {{f|Unsellable|yes}}. If these conditions are met, then the AI will sell the building if building&#039;s health falls below {{f|ConditionRed|link}} or the AI power levels fall below {{f|PowerEmergency|link}} and this building is consuming [[power]]. However, if the AI&#039;s [[IQ]] also meets {{f|RepairSell|link}} and the building&#039;s health falls below {{f|ConditionRed|link}}, then the AI will attempt to repair the building. If the building cannot be repaired for any reason (see [[Structures_(maps)#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ts_UPGRADE_1&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI_REPAIRABLE&lt;/del&gt;]]), then the AI will sell it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| If set, allows the AI to sell this building. Whether the AI will actually sell this building or not depends on a number of factors. First, the AI&#039;s [[IQ]] level must be at or above the {{f|SellBack|link}} threshold. Second, the BuildingType must &#039;&#039;not&#039;&#039; have {{f|Unsellable|yes}}. If these conditions are met, then the AI will sell the building if building&#039;s health falls below {{f|ConditionRed|link}} or the AI power levels fall below {{f|PowerEmergency|link}} and this building is consuming [[power]]. However, if the AI&#039;s [[IQ]] also meets {{f|RepairSell|link}} and the building&#039;s health falls below {{f|ConditionRed|link}}, then the AI will attempt to repair the building. If the building cannot be repaired for any reason (see [[Structures_(maps)#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ts_AI_REPAIRABLE&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI repairable&lt;/ins&gt;]]), then the AI will sell it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_REBUILDABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_REBUILDABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|POWERED_ON|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|POWERED_ON|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| If set, this building functions normally. If not, then the building is &quot;turned off&quot;, meaning it cannot produce units or use weapons. This setting can be toggled by map triggers or the player (in {{ts}}).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| If set, this building functions normally. If not, then the building is &quot;turned off&quot;, meaning it cannot produce units or use weapons. This setting can be toggled by map triggers or the player (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the latter only &lt;/ins&gt;in {{ts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} and {{fs&lt;/ins&gt;}}).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|UPGRADES|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|UPGRADES|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The number of upgrades on this building&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. See also [[Structures_(maps)#ts_UPGRADE_1|UPGRADE_1]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The number of upgrades on this building.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|SPOTLIGHT|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|SPOTLIGHT|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l152&quot;&gt;Line 152:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 152:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|UPGRADE_1|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|UPGRADE_1|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The ID of the first upgrade to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placed &lt;/del&gt;on this building.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The ID of the first upgrade to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attached &lt;/ins&gt;on this building&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or {{tt|none}} if no upgrade is to be attached&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|UPGRADE_2|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|UPGRADE_2|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The ID of the second upgrade to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placed &lt;/del&gt;on this building.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The ID of the second upgrade to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attached &lt;/ins&gt;on this building&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or {{tt|none}} if no upgrade is to be attached&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|UPGRADE_3|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|UPGRADE_3|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The ID of the third upgrade to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placed &lt;/del&gt;on this building.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The ID of the third upgrade to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attached &lt;/ins&gt;on this building&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or {{tt|none}} if no upgrade is to be attached&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_REPAIRABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! {{Anchor|AI_REPAIRABLE|ts}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;Crimsonum</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Structures_(maps)&amp;diff=20673&amp;oldid=prev</id>
		<title>en&gt;Crimsonum: Created page with &quot;{{WrongTitle|[Structures]}}  {{MappingBar}}  This section lists all the BuildingTypes that should be preplaced on the map when the game starts.  __TOC__  == Section ==  ==...&quot;</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Structures_(maps)&amp;diff=20673&amp;oldid=prev"/>
		<updated>2018-09-16T12:02:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{WrongTitle|[Structures]}}  {{MappingBar}}  This section lists all the &lt;a href=&quot;/BuildingTypes&quot; title=&quot;BuildingTypes&quot;&gt;BuildingTypes&lt;/a&gt; that should be preplaced on the map when the game starts.  __TOC__  == Section ==  ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WrongTitle|[Structures]}}&lt;br /&gt;
&lt;br /&gt;
{{MappingBar}}&lt;br /&gt;
&lt;br /&gt;
This section lists all the [[BuildingTypes]] that should be preplaced on the map when the game starts.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;td&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{td}} ===&lt;br /&gt;
&lt;br /&gt;
The [{{tt|Structures}}] section takes the following format:&lt;br /&gt;
&lt;br /&gt;
 [STRUCTURES]&lt;br /&gt;
 INDEX=OWNER,ID,HEALTH,CELL,FACING,TAG&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%&amp;quot; border=1 class=&amp;quot;table_descrowdesccol&amp;quot;&lt;br /&gt;
|+ Meanings of each string&lt;br /&gt;
! style=&amp;quot;width: 13em; &amp;quot; | String&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|INDEX|td}}&lt;br /&gt;
| This is an index for the list. Any unique string without equals signs will do.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|OWNER|td}}&lt;br /&gt;
| The Name of the House who should receive this BuildingType.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|ID|td}}&lt;br /&gt;
| The ID of this BuildingType.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|HEALTH|td}}&lt;br /&gt;
| The amount of health this BuildingType has, expressed in 1/256ths of its total Strength=. (0-256)&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|CELL|td}}&lt;br /&gt;
| The number of the cell which this BuildingType should be placed in.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|FACING|td}}&lt;br /&gt;
| The 256-based facing of this BuildingType. 0 stands for North and increasing numbers rotate clockwise. (0,32..256)&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|TAG|td}}&lt;br /&gt;
| The ID of the [[Tags|Tag]] attached to this BuildingType, or {{Tt|&amp;lt;none&amp;gt;}} if no tag should be attached.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ra&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{ra}}, {{cs}}, {{am}} ===&lt;br /&gt;
&lt;br /&gt;
The [{{tt|Structures}}] section takes the following format:&lt;br /&gt;
&lt;br /&gt;
 [STRUCTURES]&lt;br /&gt;
 INDEX=OWNER,ID,HEALTH,CELL,FACING,TAG,AI_SELLABLE,AI_REBUILDABLE&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%&amp;quot; border=1 class=&amp;quot;table_descrowdesccol&amp;quot;&lt;br /&gt;
|+ Meanings of each string&lt;br /&gt;
! style=&amp;quot;width: 13em; &amp;quot; | String&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|INDEX|ra}}&lt;br /&gt;
| This is an index for the list. Any unique string without equals signs will do.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|OWNER|ra}}&lt;br /&gt;
| The Name of the House who should receive this BuildingType.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|ID|ra}}&lt;br /&gt;
| The ID of this BuildingType.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|HEALTH|ra}}&lt;br /&gt;
| The amount of health this BuildingType has, expressed in 1/256ths of its total Strength=. (0-256)&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|CELL|ra}}&lt;br /&gt;
| The number of the cell which this BuildingType should be placed in.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|FACING|ra}}&lt;br /&gt;
| The 256-based facing of this BuildingType. 0 stands for North and increasing numbers rotate clockwise. (0,32..256)&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|TAG|ra}}&lt;br /&gt;
| The ID of the [[Tags|Tag]] attached to this BuildingType, or {{Tt|&amp;lt;none&amp;gt;}} if no tag should be attached.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|AI_SELLABLE|ra}}&lt;br /&gt;
| If set, allows the AI to sell this building. Whether the AI will actually sell this building or not depends on a number of factors. First, the AI&amp;#039;s [[IQ]] level must be at or above the {{f|SellBack|link}} threshold. Second, the BuildingType must &amp;#039;&amp;#039;not&amp;#039;&amp;#039; have {{f|Unsellable|yes}}. If these conditions are met, then the AI will sell the building if building&amp;#039;s health falls below {{f|ConditionRed|link}} or the AI power levels fall below {{f|PowerEmergency|link}} and this building is consuming [[power]]. However, if the AI&amp;#039;s [[IQ]] also meets {{f|RepairSell|link}} and the building&amp;#039;s health falls below {{f|ConditionRed|link}}, then the AI will attempt to repair the building. If the building cannot be repaired for any reason (the AI has less than {{f|CreditReserve|link}} amount of credits or the BuildingType has ({{f|Repairable|no|link}}), then the AI will sell it.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|AI_REBUILDABLE|ra}}&lt;br /&gt;
| If set, allows the AI to rebuild this structure if it&amp;#039;s destroyed/sold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;ra2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;yr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{ts}}, {{fs}}, {{ra2}}, {{yr}} ===&lt;br /&gt;
&lt;br /&gt;
The [{{tt|Structures}}] section takes the following format:&lt;br /&gt;
&lt;br /&gt;
 [Structures]&lt;br /&gt;
 INDEX=OWNER,ID,HEALTH,X,Y,FACING,TAG,AI_SELLABLE,AI_REBUILDABLE,POWERED_ON,UPGRADES,SPOTLIGHT,UPGRADE_1,UPGRADE_2,UPGRADE_3,AI_REPAIRABLE,NOMINAL&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%&amp;quot; border=1 class=&amp;quot;table_descrowdesccol&amp;quot;&lt;br /&gt;
|+ Meanings of each string&lt;br /&gt;
! style=&amp;quot;width: 13em; &amp;quot; | String&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|INDEX|ts}}&lt;br /&gt;
| This is an index for the list. Any unique string without equals signs will do.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|OWNER|ts}}&lt;br /&gt;
| The Name of the House who should receive this BuildingType.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|ID|ts}}&lt;br /&gt;
| The ID of this BuildingType.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|HEALTH|ts}}&lt;br /&gt;
| The amount of health this BuildingType has, expressed in 1/256ths of its total Strength=. (0-256)&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|X|ts}}&lt;br /&gt;
| The X coordinate of the cell which this BuildingType should be placed in.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|Y|ts}}&lt;br /&gt;
| The Y coordinate of the cell which this BuildingType should be placed in.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|FACING|ts}}&lt;br /&gt;
| The 256-based facing of this BuildingType. 0 stands for game North (North East of the screen) and increasing numbers rotate clockwise. (0,32..256)&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|TAG|ts}}&lt;br /&gt;
| The ID of the [[Tags|Tag]] attached to this BuildingType, or {{Tt|&amp;lt;none&amp;gt;}} if no tag should be attached.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|AI_SELLABLE|ts}}&lt;br /&gt;
| If set, allows the AI to sell this building. Whether the AI will actually sell this building or not depends on a number of factors. First, the AI&amp;#039;s [[IQ]] level must be at or above the {{f|SellBack|link}} threshold. Second, the BuildingType must &amp;#039;&amp;#039;not&amp;#039;&amp;#039; have {{f|Unsellable|yes}}. If these conditions are met, then the AI will sell the building if building&amp;#039;s health falls below {{f|ConditionRed|link}} or the AI power levels fall below {{f|PowerEmergency|link}} and this building is consuming [[power]]. However, if the AI&amp;#039;s [[IQ]] also meets {{f|RepairSell|link}} and the building&amp;#039;s health falls below {{f|ConditionRed|link}}, then the AI will attempt to repair the building. If the building cannot be repaired for any reason (see [[Structures_(maps)#ts_UPGRADE_1|AI_REPAIRABLE]]), then the AI will sell it.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|AI_REBUILDABLE|ts}}&lt;br /&gt;
| Obsolete, left over from {{ra}}. If set, allows the AI to rebuild this structure if it&amp;#039;s destroyed/sold. Doesn&amp;#039;t actually work, as only [[NodeCount|Base Nodes]] enable the house to rebuild lost structures.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|POWERED_ON|ts}}&lt;br /&gt;
| If set, this building functions normally. If not, then the building is &amp;quot;turned off&amp;quot;, meaning it cannot produce units or use weapons. This setting can be toggled by map triggers or the player (in {{ts}}).&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|UPGRADES|ts}}&lt;br /&gt;
| The number of upgrades on this building. See also [[Structures_(maps)#ts_UPGRADE_1|UPGRADE_1]].&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|SPOTLIGHT|ts}}&lt;br /&gt;
| Enables a spotlight for this building. The spotlight&amp;#039;s starting point and direction depends on building&amp;#039;s [[Structures_(maps)#ts_facing|facing]] and [[Structures_(maps)#ts_index|index]], respectively, so that consecutive spotlights sweep in opposite directions.&lt;br /&gt;
&lt;br /&gt;
See also [[Spotlights]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 50px;&amp;quot; border=1 class=&amp;#039;table_descrowdesccol&amp;#039;&lt;br /&gt;
|+ Possible values&lt;br /&gt;
! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | Value&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | 0&lt;br /&gt;
| No spotlight.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | 1&lt;br /&gt;
| Adds a reciprocating spotlight. Once the spotlight completes an arc, it repeats the same arc in reverse. This is looped indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px; text-align: center; &amp;quot; | 2&lt;br /&gt;
| Adds a spotlight that moves in a circular loop.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|UPGRADE_1|ts}}&lt;br /&gt;
| The ID of the first upgrade to be placed on this building.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|UPGRADE_2|ts}}&lt;br /&gt;
| The ID of the second upgrade to be placed on this building.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|UPGRADE_3|ts}}&lt;br /&gt;
| The ID of the third upgrade to be placed on this building.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|AI_REPAIRABLE|ts}}&lt;br /&gt;
| If set, allows the AI to repair this building. In order to actually repair the building, the AI house must have [[CreditReserve|enough credits]], and the BuildingType must not have ({{f|Repairable|no|link}}.&lt;br /&gt;
|-&lt;br /&gt;
! {{Anchor|NOMINAL|ts}}&lt;br /&gt;
| If set, displays the name of this building to all players regardless of their affiliation with the building&amp;#039;s owner, instead of the usual &amp;quot;Enemy structure&amp;quot; text. See {{f|Nominal}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Information]]&lt;/div&gt;</summary>
		<author><name>en&gt;Crimsonum</name></author>
	</entry>
</feed>