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	<id>https://modenc2.markjfox.net/history/SolidHeight?feed=atom</id>
	<title>SolidHeight - Revision history</title>
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	<updated>2026-10-14T03:03:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=SolidHeight&amp;diff=20118&amp;oldid=prev</id>
		<title>MarkJFox: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=SolidHeight&amp;diff=20118&amp;oldid=prev"/>
		<updated>2025-03-31T20:05:24Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:05, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=SolidHeight&amp;diff=20117&amp;oldid=prev</id>
		<title>en&gt;Testid123: Created page with &quot;{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} How tall the solid part of the building is considered to be, measured in cells &#039;&#039;&#039;(each cell has a height of 256 leptons)&#039;&#039;&#039;, so buildings with a large amount of clear space near their top can allow projectiles to fly through that space. Negative values &#039;&#039;&#039;(e.g. -1)&#039;&#039;&#039; tell the game to consider the building’s full Heig...&quot;</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=SolidHeight&amp;diff=20117&amp;oldid=prev"/>
		<updated>2024-11-07T00:37:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} How tall the solid part of the building is considered to be, measured in cells &amp;#039;&amp;#039;&amp;#039;(each cell has a height of 256 leptons)&amp;#039;&amp;#039;&amp;#039;, so buildings with a large amount of clear space near their top can allow projectiles to fly through that space. Negative values &amp;#039;&amp;#039;&amp;#039;(e.g. -1)&amp;#039;&amp;#039;&amp;#039; tell the game to consider the building’s full Heig...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Flag&lt;br /&gt;
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How tall the solid part of the building is considered to be, measured in cells &amp;#039;&amp;#039;&amp;#039;(each cell has a height of 256 leptons)&amp;#039;&amp;#039;&amp;#039;, so buildings with a large amount of clear space near their top can allow projectiles to fly through that space. Negative values &amp;#039;&amp;#039;&amp;#039;(e.g. -1)&amp;#039;&amp;#039;&amp;#039; tell the game to consider the building’s full Height as solid.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
*The solid building logic does not lend itself well to non-rectangular buildings, such as the Paris Tower or Space Needle.&lt;/div&gt;</summary>
		<author><name>en&gt;Testid123</name></author>
	</entry>
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