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	<id>https://modenc2.markjfox.net/history/Slot01?feed=atom</id>
	<title>Slot01 - Revision history</title>
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	<updated>2026-08-30T03:27:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Slot01&amp;diff=20025&amp;oldid=prev</id>
		<title>MarkJFox: 1 revision imported</title>
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		<updated>2025-03-31T20:05:21Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:05, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Slot01&amp;diff=20024&amp;oldid=prev</id>
		<title>en&gt;DCoder at 15:52, 5 May 2006</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Slot01&amp;diff=20024&amp;oldid=prev"/>
		<updated>2006-05-05T15:52:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Up to 8 slots are allocated for each multiplayer game numbered 00 - 07, one for each player who can be present. Each slot is then allocated a house number when the game starts with Slot00= being house number 13, Slot01= being 14 and so on. Slot00= cannot be defined here as that refers to the player (i.e. the user of the machine on which this RA2.INI file is stored). The three parameters represent, in order as A,B,C;-&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A&amp;lt;br /&amp;gt;&lt;br /&gt;
Difficulty level of opponent in this slot;-&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
6=Easy AI, 5=Medium AI, 4=Brutal AI, 3=Observer (only if enabled), 2=Human Player, 1=Slot Closed (None)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that values of 3 or 2 can generate internal errors if used in this section as Observers and other human players should not be allowed to participate in Skirmish games on one machine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
B&amp;lt;br /&amp;gt;&lt;br /&gt;
Country number of the player in this slot from the [Countries]list in RULES.INI. A value of -2 means that this slot is filled by a country picked at random from that list if the first parameter is not set to 1 (i.e. slot closed).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
C&amp;lt;br /&amp;gt;&lt;br /&gt;
Color number of the player in this slot. See the [Colors] section of the RULES.INI guide for full details of these color numbers. A value of -2 means that the player in this slot (if it is open) is allocated a color at random from the colors which have not yet been selected for use by other players. Note that Observers (if present) are always allocated Grey.&lt;/div&gt;</summary>
		<author><name>en&gt;DCoder</name></author>
	</entry>
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