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	<id>https://modenc2.markjfox.net/history/PsychicSensorDetectSound?feed=atom</id>
	<title>PsychicSensorDetectSound - Revision history</title>
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	<updated>2026-07-25T16:00:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=PsychicSensorDetectSound&amp;diff=18518&amp;oldid=prev</id>
		<title>MarkJFox: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=PsychicSensorDetectSound&amp;diff=18518&amp;oldid=prev"/>
		<updated>2025-03-31T20:03:09Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:03, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=PsychicSensorDetectSound&amp;diff=18517&amp;oldid=prev</id>
		<title>en&gt;DCoder at 15:52, 5 May 2006</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=PsychicSensorDetectSound&amp;diff=18517&amp;oldid=prev"/>
		<updated>2006-05-05T15:52:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;br /&gt;
NOTE: this is a spelling mistake in RULES.INI, as it appears as PsychicSensorDetectAttach= which is invalid. PsychicSensorDetectSound= is the correct one which gets parsed. This specifies the sound to make when the Psychic Sensor detects an enemy presence and can be any sound as defined in the SOUND.INI file. This appears not to be hooked up as the game logic related to this also relied upon the PSIWARN.SHP being displayed to indicate that enemy presence. That image is corrupt and is actually the PODRING.SHP (re-sized) from Tiberian Sun and remains in the Tiberian Sun animation palette, although the logic itself which displays that SHP over the intended target of an opponents Nuke does still work.&lt;/div&gt;</summary>
		<author><name>en&gt;DCoder</name></author>
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