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	<id>https://modenc2.markjfox.net/history/NodeCount?feed=atom</id>
	<title>NodeCount - Revision history</title>
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	<updated>2026-09-22T06:58:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=NodeCount&amp;diff=17246&amp;oldid=prev</id>
		<title>MarkJFox: 1 revision imported</title>
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		<updated>2025-03-31T20:00:13Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:00, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=NodeCount&amp;diff=17245&amp;oldid=prev</id>
		<title>en&gt;DCoder at 15:52, 5 May 2006</title>
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		<updated>2006-05-05T15:52:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;br /&gt;
This was new in Tiberian Sun and has replaced the [Base] section from Red Alert. This lists which buildings, and how many of them, the house has to build when under AI control. An example is 000=GAPILE,41,86. Each line of this list takes the following format;-&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NUMBER=BuildingType,X,Y&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NUMBER&amp;lt;br /&amp;gt;&lt;br /&gt;
This is the identification number so keep these in order startingt at &amp;#039;000&amp;#039;. TIP: always have the NodeCount= set to one more than the highest number in this list. So if the highest value is 006 have NodeCount= set to 7. The lower the value is, the bigger priority it has for the enemy - naturaly, this is in effect the &amp;#039;build order&amp;#039; for this house so it should make some sense (ie dont construct a Battle Lab before a Radar unless of course the house already has a Radar on the map).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
BuildingType&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the BuildingType from the RULES file that this house should construct. It has often been asked how to get the AI to easily replace Construction Yards and/or to build more than one base (or one base spanned over two locations of the map) - this is a way to do it, at least in single player missions.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
X&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the X co-ordinate of the structure on the map, derived in the same manner as waypoints. The building will be placed with its top corner in that spot.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Y&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the Y co-ordinate of the structure on the map, derived in the same manner as waypoints.The building will be placed with its top corner in that spot.&lt;/div&gt;</summary>
		<author><name>en&gt;DCoder</name></author>
	</entry>
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