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	<id>https://modenc2.markjfox.net/history/NeutralTechBuildings?feed=atom</id>
	<title>NeutralTechBuildings - Revision history</title>
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	<updated>2026-06-06T12:21:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=NeutralTechBuildings&amp;diff=17098&amp;oldid=prev</id>
		<title>MarkJFox: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=NeutralTechBuildings&amp;diff=17098&amp;oldid=prev"/>
		<updated>2025-03-31T20:00:09Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:00, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=NeutralTechBuildings&amp;diff=17097&amp;oldid=prev</id>
		<title>en&gt;DCoder at 15:52, 5 May 2006</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=NeutralTechBuildings&amp;diff=17097&amp;oldid=prev"/>
		<updated>2006-05-05T15:52:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Tells the computer which structures constitute the Tech Buildings (i.e. ones it will consider capturing instead of enemy structures in its AI triggers). This list is also used by the Random Map Generator in the game to randomly determine which structures to place on random maps (other aspects of the Random Map Generator are controlled through the RMG.INI file).&lt;/div&gt;</summary>
		<author><name>en&gt;DCoder</name></author>
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