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	<id>https://modenc2.markjfox.net/history/Maps/Section:_Aircraft?feed=atom</id>
	<title>Maps/Section: Aircraft - Revision history</title>
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	<updated>2026-04-18T22:10:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Maps/Section:_Aircraft&amp;diff=16376&amp;oldid=prev</id>
		<title>MarkJFox: 1 revision imported</title>
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		<updated>2025-03-31T19:57:22Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:57, 31 March 2025&lt;/td&gt;
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		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Maps/Section:_Aircraft&amp;diff=16375&amp;oldid=prev</id>
		<title>en&gt;DCoder at 15:52, 5 May 2006</title>
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		<updated>2006-05-05T15:52:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;br /&gt;
This section simply defines which AircraftTypes are on the map from the start. The section takes the form of a numbered list (the numbering convention is not important but keep them in order to avoid confusion). Each entry in the list takes the following format;-&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NUMBER=House,AircraftType,HEALTH,X,Y,DIRECTION,MISSION,TAG ID,A,B,C,D&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NUMBER&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the number of this object for listing purposes. Each line must have an unused value. Keep these in order, although your numbering convention is not important.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
House&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the house from the [Houses] section of the map file which will own this object.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AircraftType&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the AircraftType from the RULES file which is placed on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
HEALTH&amp;lt;br /&amp;gt;&lt;br /&gt;
Percentage of this objects Strength= that it has when placed on the map. 1 is minimum, 256 is 100%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
X&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the X co-ordinate of the object on the map, derived in the same manner as waypoints.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Y&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the Y co-ordinate of the object on the map, derived in the same manner as waypoints.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
DIRECTION&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the direction the object is facing - &amp;#039;0&amp;#039; is North East, &amp;#039;32&amp;#039; is East, &amp;#039;64&amp;#039; is South East, &amp;#039;96&amp;#039; is South, &amp;#039;128&amp;#039; is South West, &amp;#039;160&amp;#039; is West, &amp;#039;192&amp;#039; is North West and &amp;#039;224&amp;#039; is North.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
MISSION&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the mission to place the unit in. See the AI.INI Guide and the Mission Control section of the RULES.INI Guide for more details of missions.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
TAG ID&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the Tag= attached to this object. Put here a tag ID number here if you wish to associate this unit to a trigger. Set this to None for no trigger.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the level of veterancy for this object. Set this to &amp;#039;0&amp;#039; for Little Experience, &amp;#039;1&amp;#039; for veteran and &amp;#039;2&amp;#039; for Elite.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
B&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies the Group= for this object if part of a TeamType. See the AI.INI Guide for more details on the Group= setting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
C&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be set to &amp;#039;0&amp;#039; or &amp;#039;1&amp;#039; and specifies whether or not this object is recruitable by the AI or if it should stay in it&amp;#039;s default mission.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
D&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be set to &amp;#039;0&amp;#039; or &amp;#039;1&amp;#039; and specifies whether or not this object is recruitable from the field by the AI for inclusion in it&amp;#039;s AITriggerTypes.&lt;/div&gt;</summary>
		<author><name>en&gt;DCoder</name></author>
	</entry>
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